Purple
Design Process
Unity 3d prototype game
"Purple" is a prototype Unity 2D game without a defined theme, primarily focusing on mechanics and game flow.
Play the game on Itch.io.
Core Statement: The game centers on an intense, level-based horror experience tailored for two primary audiences: horror enthusiasts who enjoy films and games, and indie game players seeking unique, innovative mechanics.
The core gameplay goal is to challenge players to make fast decisions under pressure, with shooting and survival forming the core of the player experience. My target player thrives on intensity and enjoys strategizing in environments where every choice matters.
Main mechanic: Players navigate levels from a third-person perspective by creating one-time-use bridges to cross areas filled with enemies. Enemies attack when a bridge exists but ignore the player once it's destroyed, requiring players to balance speed and caution to progress.
Iteration and Refinement:
Based on feedback, I iterated on key mechanics and added depth:
- Game Flow Adjustments: I redesigned the levels to ensure that each level features unique terrain, enhancing the sense of freshness.
- Shooting System: I modified the shooting mechanics by using lasers, as third-person shooting is much harder to control compared to first-person shooting. Lasers serve as a more precise alternative.
- Improved Controls: Movement and interaction systems were refined for smoother gameplay, ensuring that challenges arose from strategic decisions rather than clunky controls.